Twilight Flame version I did for ROTR porting to ZH. Multiple Fixs, Runs virtualy lag free due to changes to the terrain fixing the pathfinding system.
By default the Zh AI prefers to move in a stright line from point A to point B. Twilight flames problem is it has too many "curvs" for the AI due to cliffs.
Map has had extensive testing on ROTR with 4v4 pve games lasting over an hour.
Changes:
Edges to the side bases converted into ramps (allows the AI to pathfind eventualy)
Terrain arround the oils flattend to allow construction.
Numours sorces of impassible terrain removed that should not exist.
Base Borders moves slightly to get rid of the high % chance missmatch from the AI zone bug.