- A recreation of the Kassad fight where you will be playing as the erratic General Tao
- Slight modifications to Tao's Arsenal adding nuclear tanks and uranium shells cameos to his battlemaster and overlord tanks. Since his tanks technically already come with this upgrade i decided to add these upgrades to the command center and are FREE to purchase. Allowed speakertowers to be built before the propaganda center. Nuke Mig upgrade has been moved to the airfield allowing you utilize them BEFORE needing to reach rank 5. Adjusted upgrade cameos for overlords and helixs.Altered the raditation textures so they're more eye candy. Also altered the Nuclear Missile effect so it's more dramatic and can destroy a GLA building in one shot, including the GLA hole!
- Modifications to Kassad's arsenal enabling SCUD launchers as an additional aritillery unit. His once cut content Quad Cannon Sniper Rounds also make an appearance, allowing his Quad Cannons to one shot infantry. Also added his cut content snipers. Both sniper quads and sniper infantry for Kassad were seen in GLA mission 2 but were cut for the rest of the game due to balancing issues. This has been undone for this map.
- Like the popular mod Contra I decided to lock some of the higher technology behind rank 3 and 5 respectively as well increased the XP required to hit those ranks. To compensate secondary economy is unlocked and build able from the get go
- If you're having a hard time I recommend lowering the difficulty as I set appropriate difficulties when you select them on the Custom Missions Screen. (You guys said the Leang fight was too hard for it not having different difficulties and I agree)
- EASY - 20k cash, faster XP gain per kill, 2 additional bonus oil derricks in your base, Kassad's attacks aren't as relentless and he doesn't commonly utilize his artillery units. Scud Storm takes about 14 minutes to fire once first activated.
- MEDIUM (Recommended for first blind play through) - 15k cash, moderate XP gain per kill, 1 additional bonus oil derricks in your base, kassad takes longer to send his strong attack waves giving the player breathing room. Scud storm takes a little longer to fire once activated about 7 minutes
- HARD - (Original difficulty) 10k cash, low XP gain per kill, no additional bonus oil derricks in your base, Kassad will attack relentlessly here and the Scud storm will fire at its usual 5 minute timer. Highly recommend playing this difficulty after you've beaten the map at a lower difficulty at least once. But I highly recommend at least giving it shot! But to those who are determined to best Kassad at his highest difficulty, be prepared for a challenge!
(All difficulties have been play tested and are possible, hard taking me a a good 20ish attempts with some slight nerfs to actually give the player a fighting chance)
- In the chance you stumble upon any bugs or quirks with the AI please feel free to let me know.
- Have fun generals!! (Also, let me know which General you'll like to see next?)