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v1.1 General Fai VS Prince Kassad

v1.1 General Fai VS Prince Kassad

Von: HersheyC0w
Erstellt: 23.12.2025, 16:32
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Single PlayerFunctional AILarge

Beschreibung

!!! This an UPDATED version of the Kassad remake I made several Months Ago !!!
!!! If you wish to see the Changelog please scroll down to the bottom of the Description Where I have listed all Changes !!!

- A recreation of the Kassad fight where you will be playing as General Fai

- Modifications to Kassad's arsenal enabling his once cut content Quad Cannon Sniper Rounds make an appearance, allowing his Quad Cannons to one shot infantry. Also added his cut content snipers. Both sniper quads and sniper infantry for Kassad were seen in GLA mission 2 but were cut for the rest of the game due to balancing issues. This has been undone for this map.

- If you're having a hard time I recommend lowering the difficulty as I set appropriate difficulties when you select them on the Custom Missions Screen.

- EASY - 20k cash, faster XP gain per kill, 2 additional bonus oil derricks in your base, Kassad's attacks aren't as relentless and he doesn't commonly utilize his artillery units. Scud Storm takes about 14 minutes to fire once first activated.

- MEDIUM (Recommended for first blind play through) - 15k cash, moderate XP gain per kill, 1 additional bonus oil derricks in your base, kassad takes longer to send his strong attack waves giving the player breathing room. Scud storm takes a little longer to fire once activated about 7 minutes

- HARD - (Original difficulty) 10k cash, low XP gain per kill, no additional bonus oil derricks in your base, Kassad will attack relentlessly here and the Scud storm will fire at its usual 5 minute timer. Highly recommend playing this difficulty after you've beaten the map at a lower difficulty at least once. But I highly recommend at least giving it shot! But to those who are determined to best Kassad at his highest difficulty, be prepared for a challenge!
(All difficulties have been play tested and are possible)

- In the chance you stumble upon any bugs or quirks with the AI please feel free to let me know.

- Have fun generals

!!! Changelog (version 1.1) !!!

-Decided to rework the older remakes to iron out some of the bugs and quirks for a better player experience. That said I also added several QoL changes

- Removed the rank restrictions for all factions. You can now build the entire tech tree from the beginning
- Added more supplies in the Player's Base
- Added garrisons around the Player's Base
- Added more debris around the Tech Artillery Platform at the Players base so it cannot be taken down so quickly
-Kassad no longer has infinite cash on Easy and Medium
-Kassad, while no longer has infinite cash on Hard, still has a script that would give him a cash bonus every once and awhile to allow him to attack, but occasional enough so that the Player has breathing room every now and again for advancements and refortification
- Changed the Map's layout just a little but towards Kassad's Main base, adding another route for better pathfinding (Less Lag)
-Changed the algorithm which Kassad Selects a random taunt to the player
-Kassad's SE Base can now be rebuilt
-Changed the Map's Global Lighting
-Kassad now properly utilizes his Saboteurs
-Reduced the number of times Kassad can rebuild his demo traps and Scud Storms
-Slightly reduced the amount of Demo Traps found on the map
-Removed SCUD Launcher from Kassad's Arsenal
-Increased the amount of Factories for Kassad, However the added Factories CANNOT be rebuilt
-Increased the Cost of Quad Cannon Sniper Rounds (500 -> 7,500)
-Increased the Research Time of Quad Cannon Sniper Rounds (5s -> 180s)
*Note: Quad Snipers is a huge upgrade to the Stealth General Arsenal, essentially making Infantry useless against him, therefore I decided to make the upgrade be a significant commitment, the Sniper Infantry can be used as a substitute until the Upgrade can be Researched.
-Now whenever Kassad does a taunt from the losing position there will be some time before he can do a provocative taunt
-Changed the Music at the beginning of the fight
-Added more Music for the game to cycle through
-Added some more decoration around the Map
-Changed the visual look of some cliffs
-Added a Tech Repair Bay in the SE Corner of the Map
-Removed the second Command Center inside of Kassad's Main Base
-Fixed the bug that caused Kassad to GPS Scramble repeatably non-stop when you capture his Main Command Center
-Fixed various AI quirks
-Changed the rate Kassad Makes Attack Teams
-Made Easy Difficulty easier
-Kassad uses less rocket buggies on Hard and hardly any at all on Easy
-Changed how Kassad does Sneak Attacks (His units wont pop out even if you destroyed the tunnel before it fully deploys)
-Added all 10 generals for the player to choose from
-Fixed Emperor tanks not benefitting from the subliminal messaging upgrade
-Added the Cut Content Laser Paladins for Townes
-Added More Upgrades to Tao's Tanks (Originally Cut Content)
-Added Cut Content Nuclear Hunters for Tao
-Changed Leang's Particle Cannon's color from Blue to Yellow
-Changed Granger's Particle Cannon's color from Blue to Cyan
-Added a glowing effect to the USA General's and Leang's Powerplants
-Reduced the rate you get XP for rank up, to compensate you get more skill points per level
-Updated more Upgrade Cameos on Units
-Comanches now move with more fluidity
-Added more eye candy to Radiation, Toxin, and Rockets
-Increased the Damage output of Nuclear Missiles (I notice to maximize a Nuke's damage output on large beefy targets, it's better to fire the nuke a little bit to the side of the structure rather can directly on the Structure)
-Nukes now do more damage at the beginning of their blasts and with each shockwave afterwards it becomes weaker and weaker rather than all shockwaves doing the same amount of damage
-Moved the Toxin rebel's camo upgrade from the barracks to the palace to be more in line of vanilla GLA

-General Kwai, Townes, and Juhziz will also receive a v1.1 remake
-Leang will receive one too but for hers I plan to make significant changes so hers will come later

!!! Credits !!!

A list of people who deserve credit for their contributions of some of the .ini changes made for this map

-Better radiation, toxin, rocket, and shell FX - Cresty
-Laser Paladin Laser FX - Cresty
-Original Nuclear Blast Changes - Gramantio
-Updated Particle Cannon FX Changes - Gramantio
-FX on Powerplants - Cresty
-Better Comanche Movements - Gramantio


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v1.1 General Fai VS Prince Kassad | CNC-INSIDE.DE