!!! This an UPDATED version of the Kwai remake I made several Months Ago !!!
!!! If you wish to see the Changelog please scroll down to the bottom of the Description Where I have listed all Changes !!!
- A recreation of the Kwai fight where you will be playing as General Leang
- To those who aren't aware Leang is a hidden general in ZH where you cannot play as her but instead only face against her at the end of the general's challenge. She utilizes American troops, Chinese tanks and GLA guerillas as well as superweapons from all 3 main factions. Her gatling tanks and dragon tanks benefit from the USA composite armor upgrade and all her infantry excluding angry mobs utilize the USA Chemical Suits. Her upgrades are in each of her 3 superweapons. I also decided to give the player pathfinders and paladins for free (not requiring a general's point) since without spending a point in paladins Leang lacks a basic tier tank and pathfinders because she's the boss general
- Assume control as one of the 10 general's armies to challenge General Kwai and his armor armada. Map is taken inspiration from Vanilla Hour's Kwai fight. Taking place on a flat farmland with small villages scattered around the map.
- If you're having a hard time I recommend lowering the difficulty as I set appropriate difficulties when you select them on the Custom Missions Screen.
- EASY - 20k cash, faster XP gain per kill, Kwai's attacks are tame, Kwai will not send out his Armor Battalion
- MEDIUM (Recommended for first blind play through) - 15k cash, moderate XP gain per kill, Average attack strength, Kwai will unleash his armor battalion after some time has passed during the fight, he will also prematurely send the battalion if you build too many superweapons.
- HARD - 10k cash, low XP gain per kill, Kwai's attacks start off fair but eventually become relentless, he will unleash his battalion with less superweapons built when compared to Medium Difficulty. This difficulty takes some micromanaging as Kwai will utilize his overwhelming force to eliminate you.
- In the chance you stumble upon any bugs or quirks with the AI please feel free to let me know.
- Have fun generals
!!! Changelog (version 1.1) !!!
-Decided to rework the older remakes to iron out some of the bugs and quirks for a better player experience. That said I also added several QoL changes
- Removed the rank restrictions for all factions. You can now build the entire tech tree from the beginning
- Added more supplies in the Player's Base
- Added another Oil derrick by the Player's Supply
-Moved various tech buildings around the map
-Made some tech buildings that were once initially under Kwai's control be made neutral
-Kwai will now send red guards to go around capturing the tech buildings around the map
-Kwai no longer has infinite money
-Kwai will instead of a script that gives him trickle cash here 'n there to ensure his AI won't completely run out of money (Destroying his supply depots and oil derricks will still make a dent on his overall economy)
- Made very minor map adjustments
-Changed the algorithm which Kwai Selects a random taunt to the player
-Kwai will now expand his base after sometime has passed
-Changed the Map's Global Lighting
-The weather will increase in severity as the battle continues, First overcast clouds, then rain will begin to fall, then finally a thunderstorm will brew.
-Kwai will now use bunker Helixs and use Helixs as a means of transporting his units
-Increased the time before Kwai starts to send his scouts
-Slightly decreased the amount of Infantry Kwai sends out
-Kwai now uses Frenzy
-Now whenever Kwai does a taunt from the losing position there will be some time before he can do a provocative taunt
-Kwai's tanks no longer start fully upgraded, instead Kwai will research the upgrades as the fight goes on (this is due to how in the early game a fully upgraded battle master proved to be too oppressive)
-Increased the Cost of Quad Cannon Sniper Rounds (500 -> 7,500)
-Increased the Research Time of Quad Cannon Sniper Rounds (5s -> 180s)
*Note: Quad Snipers is a huge upgrade to the Stealth General Arsenal, essentially making Infantry useless against him, therefore I decided to make the upgrade be a significant commitment, the Sniper Infantry can be used as a substitute until the Upgrade can be Researched.
-Changed the rate Kwai Makes Attack Teams
-Made Easy Difficulty much easier
-Reduced the amount of Emperor tanks Kwai uses on Easy and Medium
-Added all 10 generals for the player to choose from
-Fixed Emperor tanks not benefitting from the subliminal messaging upgrade
-Added the Cut Content Laser Paladins for Townes
-Added More Upgrades to Tao's Tanks (Originally Cut Content)
-Added Cut Content Nuclear Hunters for Tao
-Changed Leang's Particle Cannon's color from Blue to Yellow
-Changed Granger's Particle Cannon's color from Blue to Cyan
-Added a glowing effect to the USA General's and Leang's Powerplants
-Reduced the rate you get XP for rank up, to compensate you get more skill points per level
-Updated more Upgrade Cameos on Units
-AirForce now can research composite armor in the Strategy Center
-Added more Upgrade voicelines
-Comanches now move with more fluidity
-Added more eye candy to Radiation, Toxin, and Rockets
-Increased the Damage output of Nuclear Missiles (I notice to maximize a Nuke's damage output on large beefy targets, it's better to fire the nuke a little bit to the side of the structure rather can directly on the Structure)
-Nukes now do more damage at the beginning of their blasts and with each shockwave afterwards it becomes weaker and weaker rather than all shockwaves doing the same amount of damage
-Moved the Toxin rebel's camo upgrade from the barracks to the palace to be more in line of vanilla GLA
-General Townes, and Juhziz will also receive a v1.1 remake
-Leang will receive one too but for hers I plan to make significant changes so hers will come later
-I also plan on making new maps for the generals I haven't got around to yet AFTER I finish updating my existing ones to v1.1 - The new maps will also follow the v1.1 formula
!!! Credits !!!
A list of people who deserve credit for their contributions of some of the .ini changes made for this map
-Better radiation, toxin, rocket, and shell FX - Cresty
-Laser Paladin Laser FX - Cresty
-Original Nuclear Blast Changes - Gramantio
-Updated Particle Cannon FX Changes - Gramantio
-FX on Powerplants - Cresty
-Better Comanche Movements - Gramantio