!!! This an UPDATED version of the Townes remake I made several Months Ago !!!
!!! If you wish to see the Changelog please scroll down to the bottom of the Description Where I have listed all Changes !!!
- A recreation of the Townes fight where you will be playing as Prince Kassad
- Assume control as one of the 10 general's armies to challenge General Townes and his Laser Stronghold located at Fort Union. Map is taken inspiration from Vanilla Hour's Townes fight. Taking place in a nighttime city during a thunderstorm.
- If you're having a hard time I recommend lowering the difficulty as I set appropriate difficulties when you select them on the Custom Missions Screen.
- EASY - 20k cash, faster XP gain per kill, Townes' attacks are tame, His 5 Laser Uplink Cannons tied to his Stronghold's power grid takes 20 minutes to fire once activated
- MEDIUM (Recommended for first blind play through) - 15k cash, moderate XP gain per kill, Average attack strength, His 5 Laser Uplink Cannons tied to his Stronghold's power grid take 16 minutes to fire.
- HARD - 10k cash, low XP gain per kill, Townes' attacks are relentless, His 5 Laser Uplink Cannon tied to his Stronghold's power grid take 12 minutes to fire.
- In the chance you stumble upon any bugs or quirks with the AI please feel free to let me know.
- Have fun generals
!!! Changelog (version 1.1) !!!
-Decided to rework the older remakes to iron out some of the bugs and quirks for a better player experience. That said I also added several QoL changes
- Removed the rank restrictions for all factions. You can now build the entire tech tree from the beginning
-Removed some tech artillery platforms by Townes' Base
-Townes will now send red guards to go around capturing the tech buildings around the map
-Townes no longer has infinite money
-Removed a handful of objects in the map to help with lag/crash issues. ( If you ever find your units becoming unresponsive it's due to too many units on the battlefield, While I made the issue better, giant armies can still lag out the game. )
-Changed the algorithm which Townes Selects a random taunt to the player
-Changed the color of Townes' support base to a darker hue of orange
-Made Lightning strike more frequently
-Townes will now use chinooks as a means of transportation for his units
-Townes will now fill humvees with infantry
-Townes will now use the Missile Defender's laser lock command ability
-Increased the time before Townes starts attacking
-Townes' second base can now use support powers
-Now whenever Townes does a taunt from the losing position there will be some time before he can do a provocative taunt
-Townes now uses Laser Paladins
-Changed the rate Townes creates Attack Teams
-Made Easy difficulty easier
-Townes' second base can now make laser uplink cannons
-Townes will now flaunt two particle cannons during the beginning cutscene
-Townes will now have units patrolling in and around his base
-Added a delay from when a support power is ready to when he actually fires it
-Increased the Cost of Quad Cannon Sniper Rounds (500 -> 7,500)
-Increased the Research Time of Quad Cannon Sniper Rounds (5s -> 180s)
*Note: Quad Snipers is a huge upgrade to the Stealth General Arsenal, essentially making Infantry useless against him, therefore I decided to make the upgrade be a significant commitment, the Sniper Infantry can be used as a substitute until the Upgrade can be Researched.
-Added all 10 generals for the player to choose from
-Fixed Emperor tanks not benefitting from the subliminal messaging upgrade
-Leang's Overlord tanks now benefit from composite armor
-Added the Cut Content Laser Paladins for Townes
-Added More Upgrades to Tao's Tanks (Originally Cut Content)
-Added Cut Content Nuclear Hunters for Tao
-Added Blood SFX to infantry
-Propaganda Centers now emit the benefits a propaganda tower provides
-Fixed Fai's Tank Hunters not displaying Patriotism's upgrade cameo
-Fixed Stealth Rebels upgrade cameos
-Added SupplyLines' upgrade cameo to Oil Derricks
-Changed Leang's Particle Cannon's color from Blue to Yellow
-Changed Granger's Particle Cannon's color from Blue to Cyan
-Added a glowing effect to the USA General's and Leang's Powerplants
-Reduced the rate you get XP for rank up, to compensate you get more skill points per level
-Updated more Upgrade Cameos on Units
-AirForce now can research composite armor in the Strategy Center
-Added more Upgrade voicelines
-Comanches now move with more fluidity
-Added more eye candy to Radiation, Toxin, and Rockets
-Increased the Damage output of Nuclear Missiles
-Nukes now do more damage at the beginning of their blasts and with each shockwave afterwards it becomes weaker and weaker rather than all shockwaves doing the same amount of damage
-Moved the Toxin rebel's camo upgrade from the barracks to the palace to be more in line of vanilla GLA
Juhziz will also receive a v1.1 remake
-Leang will receive one too but for hers I plan to make significant changes so hers will come later
-I also plan on making new maps for the generals I haven't got around to yet AFTER I finish updating my existing ones to v1.1 - The new maps will also follow the v1.1 formula
!!! Credits !!!
A list of people who deserve credit for their contributions of some of the .ini changes made for this map
-Better radiation, toxin, rocket, and shell FX - Cresty
-Laser Paladin Laser FX - Cresty
-Original Nuclear Blast Changes - Gramantio
-Updated Particle Cannon FX Changes - Gramantio
-FX on Powerplants - Cresty
-Better Comanche Movements - Gramantio