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v1.1 General Kwai VS General Juhziz

v1.1 General Kwai VS General Juhziz

Von: HersheyC0w
Erstellt: 16.01.2026, 07:06
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Single Player1v1LargeFunctional AI

Beschreibung

!!! This an UPDATED version of the Juhziz Imagining I made a few Months Ago !!!
!!! If you wish to see the Changelog please scroll down to the bottom of the Description Where I have listed all Changes !!!

- An Imagining of the cut Juhziz General's Challenge fight

- Assume control as one of the 10 general's armies to challenge General Juhziz and his Demolitions. Map inspired faintly on Vanilia Hour's unfinished cut general's challenge map for Juhziz

- If you're having a hard time I recommend lowering the difficulty as I set appropriate difficulties when you select them on the Custom Missions Screen.

- EASY - 20k cash, faster XP gain per kill, Juhziz's attacks are tame, Both Scud Storms have significantly higher countdowns when first activated. No sneak attack, level 1 demo rebel ambush

- MEDIUM (Recommended for first blind play through) - 15k cash, moderate XP gain per kill, Average attack strength, Both Scud Storms have slightly higher countdowns when first activated, Sneak Attacks with moderately strong attack forces inside of them, level 2 demo rebel ambush

- HARD - 10k cash, low XP gain per kill, Juhziz's attacks are relentless, Only one Scud Storm has a slightly longer countdown whilst the other starts at its usual 5 minutes once activated, Sneak Attacks with deadly attack forces insides of them, level 3 demo rebel ambush

----- TIPS -----

1.) Juhziz will send waves of infantry, especially terrorists, it is critical that you don't neglect on anti-infantry, especially if playing as a USA general without pathfinders, if Leang prioritize having at least one pathfinder at each defense line from the get go, if China make sure you have enough gatling cannons, if Kassad focus on snipers and sniper quads, if Thrax toxin tunnels work, and if Juhziz (ditto) utilize ample tunnels and quads for the flanks and Jarmen down the middle.

2.) Stealth detection is a must, obviously for countering his demo traps, but also to reveal his disguised bomb trucks, much like stealthed units -- your forces won't automatically fire upon them unless revealed, if neglected disguised bomb trucks will chew through both your units and defenses, it only takes one to obliterate every defense structure

3.) Fast acting defenses are vital in dealing with his demo bikes, especially on HARD where he sends countless amounts of them, emperors and overlords are demo bike food, same goes with fire bases and tunnels

4.) Prepare for the unexpected, Juhziz will utilize Sneak Attacks and Demolition Rebel ambushes, the latter having the ability to delete blobs of units, keeping an internal clock on his support powers can help predict when he will use them

5.) ECMs and Avengers are life savors when dealing with rocket buggies (and Scud Launchers ; Avengers only) Alternatively if you have access to SCUD Launchers and Nuke Cannons, having them force fire on choke points will help lift some of the pressure

6.) Especially on HARD focus your superweapons and support powers on Juhziz's productions structures, especially on his Assault base since his production structures there are closer together.

7.) For maximum Nuke damage for China aim slightly off center on the target (can one shot Juhziz's Scud)


- In the chance you stumble upon any bugs or quirks with the AI please feel free to let me know.

- Have fun generals

!!! Changelog (version 1.1) !!!

-Decided to rework the older remakes to iron out some of the bugs and quirks for a better player experience. That said I also added several QoL changes

-Removed the rank restrictions for all factions. You can now build the entire tech tree from the beginning
-Expanded the map's size, allowing for more building area for the player and as well as more area for Juhziz's base
-Juhziz will now send rebels around the map in an attempt to take control of tech buildings
-Moved various demo trap locations
-Added waves to some bodies of water
-Changed the map's water color from dark blue to cyan (looks greenish in game due to lighting)
-Juhziz now sends more Nuke Trucks (Not applicable for Easy)
-Changed the color of Juhziz's assault base to a darker color of green to make it easier to distinguish
-Changed the rate in which Juhziz's main and assault bases make units, the assault base creates teams faster while the main base makes larger teams
-Juhziz will now utilize battle buses, and stuff them with infantry
-Juhziz will now utilize technicals as a means of transportation of his infantry
-Juhziz will now utilize "terror techs"
-Juhziz will now sometimes disguise his Bomb Trucks as one of your units or one of his own
-Added a delay from when Juhziz's scudstorm and support powers are ready and when he actually fires them
-Now whenever Juhziz does a taunt from the losing position there will be some time before he can do a provocative taunt
-Juhziz now attacks from the flanks much more often
-Made Medium difficulty slightly easier
-Made Easy difficulty moderately easier
-Juhziz's assault base can now construct a Scud Storm
-Changed the introduction cinematic
-Added and changed various textures and decorations
-Added more funds by the Player's Base
-Added a penalty where if you Construct 3 superweapons on medium or hard Juhziz will start creating stronger attacks forces sooner than if you hadn't (He starts making rocket buggies and scud launchers sooner)
-Increased the Cost of Quad Cannon Sniper Rounds
-Increased the Research Time of Quad Cannon Sniper Rounds
-Added all 10 generals for the player to choose from
-Fixed Emperor tanks not benefitting from the subliminal messaging upgrade
-Leang's Overlord tanks now benefit from composite armor
-Added the Cut Content Laser Paladins for Townes
-Added More Upgrades to Tao's Tanks (Originally Cut Content)
-Added Cut Content Nuclear Hunters for Tao
-Added Blood SFX to infantry
-Propaganda Centers now emit the benefits a propaganda tower provides
-Fixed Fai's Tank Hunters not displaying Patriotism's upgrade cameo
-Fixed Stealth Rebels upgrade cameos
-Added SupplyLines' upgrade cameo to Oil Derricks
-Changed Leang's Particle Cannon's color from Blue to Yellow
-Changed Granger's Particle Cannon's color from Blue to Cyan
-Added a glowing effect to the USA General's and Leang's Powerplants
-Reduced the rate you get XP for rank up, to compensate you get more skill points per level
-Updated more Upgrade Cameos on Units
-AirForce now can research composite armor in the Strategy Center
-Added more Upgrade voicelines
-Comanches now move with more fluidity
-Added more eye candy to Radiation, Toxin, and Rockets
-Increased the Damage output of Nuclear Missiles
-Nukes now do more damage at the beginning of their blasts and with each shockwave afterwards it becomes weaker and weaker rather than all shockwaves doing the same amount of damage
-Moved the Toxin rebel's camo upgrade from the barracks to the palace to be more in line of vanilla GLA

-Leang will also receive a v1.1 remake but that will be in the future
-Since I updated v1.1 maps for Kassad, Kwai, Townes, and now Juhziz the next map will be made on an entirely new General. The next map will be featuring General Fai - This however, will take some time as unlike the pervious v1.1 maps, this will be made entirely from scratch

!!! Credits !!!

A list of people who deserve credit for their contributions of some of the .ini changes made for this map

-Better radiation, toxin, rocket, and shell FX - Cresty
-Laser Paladin Laser FX - Cresty
-Original Nuclear Blast Changes - Gramantio
-Updated Particle Cannon FX Changes - Gramantio
-FX on Powerplants - Cresty
-Better Comanche Movements - Gramantio
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v1.1 General Kwai VS General Juhziz | CNC-INSIDE.DE