Steam Workshop für C&C Generäle - Die Stunde Null

BlackWater

BlackWater

Von: PravdaOrDare
Erstellt: 30.09.2026, 18:30
Teilen via:
8,6 MBDateigröße
2
Abonnements
1
Aufrufe

Tags

MultiplayerArt of DefenseLarge

Beschreibung

A large eight-player map built around an industrial river valley and its working harbor. The two banks meet at three land crossings. Old streets, hillside neighborhoods, small road villages, orchards and freight yards give each approach its own shape. There is room to build a second base or move an army around a stalled front, but the towns and wooded banks also offer places to set an ambush.

The northwest start sits behind a wooded ridge. It has extra supplies and four nearby oil derricks for players who enjoy holding a position against several opponents. The approaches meet close enough to defend together, but leaving the other bank unchecked gives an enemy room to expand and come back stronger.

The towns offer garrison positions and side streets. The factory quarter and southern freight yard hold repair, medical, refinery and reinforcement objectives. Two capture targets are unique to this map: the harbor office pays $100 every 20 seconds, and the river workshop repairs its owner's ground vehicles. Capturing those places gives you a reason to move beyond your first supply dock instead of spending the entire match behind one line of defenses.

This is a regular skirmish map. Choose your own factions, teams, starting positions and Easy, Medium or Hard opponents in the lobby. Close unused slots for smaller matches. The northwest position suits 1v3, 1v4, 1v5 or 1v7 siege games; both banks also leave room for team games and free-for-all matches.

The setting borrows from the industrial coast and inland farming districts around the Marmara region. The road, rail and quay connections at Yarimca helped shape the harbor layout. This is an imagined place rather than a copy of a real town or terminal. The new capture targets use the original game's models and come with the map; no separately installed mod is required.

Eight starting positions. 900 x 900 terrain cells. No forced teams, scripted enemy waves or unlimited supply docks. Keep map.ini and map.str alongside the map file when installing or sharing the complete map folder.

If you find a blocked approach or a supply truck that struggles to reach a dock, please include the starting position and a screenshot. I would like to keep improving the routes and the small details after people have played it.

This map is not endorsed or sponsored by Electronic Arts Inc. or its licensors.
Favorisiert von 0 Spielern

Kommentare

Sitzung wird überprüft...

Keine Kommentare vorhanden.

Kommentieren

Du musst angemeldet sein, um einen Kommentar zu posten.
BlackWater | CNC-INSIDE.DE