A large fortress map for longer skirmishes. The western base sits inside a mountain basin, with one main entrance and two winding side approaches. The defence stays close enough together to move reserves between fronts, while the eastern valley leaves room for opponents to build up and attack from different directions.
The fortress has six nearby supply docks and four oil derricks. Beyond the passes are villages, farms, a quarry lake and industrial yards. Capturable artillery positions cover the approaches; repair sites and a reinforcement airfield give you reasons to push out of the basin instead of waiting there for the whole match.
There are eight selectable starts on a 1000 x 1000 map. Position 1 is the fortress. For 1v3, 1v4 or 1v5, close the unused slots; for 1v7, fill the seven eastern positions. Set opponents, difficulty, factions and teams in the usual lobby. The western position deliberately has stronger resources for a siege.
Uses the standard Zero Hour assets and generals. No separate mod is needed. The layout has been checked for connected ground routes, reachable supplies and capture points. Long-match balance and performance still need playtesting.
Credits: Electronic Arts for the original game assets. Layout references include the stock Twilight Flame and Fortress Avalanche, TKLyo's Twilight Forest Armada v2, Twilight Flame Fixed, and BagaturKhan's Twilight Flame - Rebirth. No custom AI or map terrain was copied from those community maps.
EA has not endorsed and does not support this product