The old coastal city sits between a sheltered harbour and a limestone ridge. Its curtain wall has three broad approaches; the market streets inside turn an armoured advance into a series of short fights. Take the harbour workshops to sustain a siege, or leave the city behind and work around it through orchards, farm lanes and the northern pass. Four equal starting economies leave the choice of sides and alliances to the lobby.
- Four open lobby starts, 600 by 460 tiles, equal starting resources
- Irregular fortified old city, waterfront warehouse quarter and hilltop citadel
- Three city approaches, a coastal flank and a longer wooded ridge route
- Citrus terraces, dry-stone farm boundaries and continuous inhabited road edges
- Late summer light; open base cores leave room for factories and airfields
Rules: Particle Cannons, Nuclear Missiles and SCUD Storms cannot be constructed.
Frontline Expansion adds General Rowan / Field Command, three support units, a Field Engineer and two support structures. Launch with the expansion launcher. Players, teams, starting positions and computer difficulty remain lobby choices.
Each base starts with two compact supply yards containing $30,000 each.