Two rivers meet below an abandoned armory. A rail embankment, workers' terraces and water-powered mills squeeze the fighting into the valley floor, while wooded upper roads offer a slower way around the foundry yards. Four raised causeways connect the banks; the western spillway and eastern freight crossing give armour room to deploy. The repair works and field hospital reward holding ground without deciding the game on their own. Each of the four starts has the same supply and oil income.
- Four open lobby starts, 520 by 560 tiles, equal starting resources
- Two joining rivers, four broad dry causeways and a waterworks crossing
- Armory shops, rail sidings, ruined workers' streets and autumn hill farms
- Separate mill-road, upper ridge and freight-yard approaches
- Factories fit on the base shelves; alley fights favour infantry near the objectives
Rules: Each trained combat aircraft template is limited to four active units. Supply Chinooks are exempt. General-power aircraft remain available.
Frontline Expansion adds General Rowan / Field Command, three support units, a Field Engineer and two support structures. Launch with the expansion launcher. Players, teams, starting positions and computer difficulty remain lobby choices.