Steam Workshop für C&C Generäle - Die Stunde Null

Ironcut Gorge

Ironcut Gorge

Von: PravdaOrDare
Erstellt: 06.10.2026, 00:50
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1,3 MBDateigröße
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MultiplayerDetailedMedium1v1

Beschreibung

Ironcut Gorge
Two players | Quarry corridor | Main highway and elevated service flank

Two rail terminals face one another across an Alpine quarry valley. The direct highway winds through stone-cutting works and workers' housing. Above it, a longer service road climbs onto the northern ledge and returns behind the village. Defending the highway buys time; it does not close the whole valley.

A station and goods court define the west terminal. The east has loading sheds, container lanes and a water tower. Between them sit the quarry works, residential loops and an oil siding. A connected lower pit circuit reaches the cut terraces, while a gate village and maintenance hamlet occupy the upper slopes. Spruce stands and snow-capped rock faces separate the fronts.

Each base begins with two docks behind a compact defensive frontage. Forward supply ground, the central oil and the ledge repair station compete for your attention. The highway is the quicker reinforcement route. The high road gives a patient force another angle, and the lower quarry offers space to gather a second group. Infantry can use the middle buildings; armour needs the open loading courts at the bends.

Both base forks and the upper ramps remain open to vehicles. Rail scenery gives the valley its working identity; trains and naval units are not added. There is no bridge that a defender can destroy to seal the opponent out.

MAP RULES
Stock faction menus and balance.

HOW TO PLAY
Subscribe to this item in Steam Workshop and let Steam finish the download.
Restart Zero Hour if it was already open. Select it under Skirmish > Unofficial
Maps, then choose starts, factions, teams and Easy/Medium/Hard AI normally.
Open slots can remain empty. In multiplayer every participant needs this
same version of the map. No separate mod installer or BIG archive is required.
The aircraft rules or garrison scripts apply only on the relevant map.

MANUAL INSTALLATION
Copy the inner map-name folder from Maps into:
Documents/Command and Conquer Generals Zero Hour Data/Maps
Keep the .map, matching .tga, map.ini and map.str together.

RELEASE NOTES
Version 2.0, October 2026. Districts, courts, service streets and landscape belts
were expanded from the first collection layout. The square cover is a diagram
of this map's authored terrain and object placement, not an in-game screenshot.
Stock model/texture dependencies, native map encoding, resources, scripts and
vehicle clearance were checked. This version has not been match-playtested.
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