Steam Workshop für C&C Generäle - Die Stunde Null

Old Port Narrows

Old Port Narrows

Von: PravdaOrDare
Erstellt: 06.10.2026, 00:51
Teilen via:
1,3 MBDateigröße
0
Abonnements
0
Aufrufe

Tags

MultiplayerDetailedMedium1v1

Beschreibung

Old Port Narrows
Two players | Mediterranean port corridor | Waterfront and terraced hill road

The port has two ways through. A broad coastal boulevard runs past freight sheds, the fish market and customs square. A longer hill road climbs through terrace streets and gardens. They meet near the base mouths, so a fixed waterfront line can still be turned from inland.

The west freight quay uses long sheds and recessed loading courts. The middle market has connected streets, rear courtyards and service entrances. Customs stands closer to the eastern fork; beyond it lie a working boatyard and freight depot. Above the port, western allotments and an eastern tenement loop give the two hillsides different shapes. Cypress belts, orchard rows and stone terraces tie the roads to the slopes.

Equal starting docks support a straight opening, while harbour-side expansion supplies ask for their own escort. Garrison buildings cover middle junctions rather than the home collectors. Use infantry to contest the market, rally vehicles in the quay courts and keep a reserve near the uphill fork. The hill road is slower, but a small force there can force an opponent to split a concentrated defence.

The harbour is open water with no naval roster. The shore and hill roads are connected throughout. Clear carriageways and larger corners keep the civilian blocks from becoming a maze for vehicle columns.

MAP RULES
Stock faction menus and balance.

HOW TO PLAY
Subscribe to this item in Steam Workshop and let Steam finish the download.
Restart Zero Hour if it was already open. Select it under Skirmish > Unofficial
Maps, then choose starts, factions, teams and Easy/Medium/Hard AI normally.
Open slots can remain empty. In multiplayer every participant needs this
same version of the map. No separate mod installer or BIG archive is required.
The aircraft rules or garrison scripts apply only on the relevant map.

MANUAL INSTALLATION
Copy the inner map-name folder from Maps into:
Documents/Command and Conquer Generals Zero Hour Data/Maps
Keep the .map, matching .tga, map.ini and map.str together.

RELEASE NOTES
Version 2.0, October 2026. Districts, courts, service streets and landscape belts
were expanded from the first collection layout. The square cover is a diagram
of this map's authored terrain and object placement, not an in-game screenshot.
Stock model/texture dependencies, native map encoding, resources, scripts and
vehicle clearance were checked. This version has not been match-playtested.
Favorisiert von 0 Spielern

Kommentare

Sitzung wird überprüft...

Keine Kommentare vorhanden.

Kommentieren

Du musst angemeldet sein, um einen Kommentar zu posten.
Old Port Narrows | CNC-INSIDE.DE