Steam Workshop für C&C Generäle - Die Stunde Null

Meridian Waterworks

Meridian Waterworks

Von: PravdaOrDare
Erstellt: 06.10.2026, 06:49
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MultiplayerDetailedLargeModded

Beschreibung

Meridian Waterworks

A four-player canal city with three main fronts, two water levels and room to change your plan.

The southern spillway gives tanks a broad approach. Mill Street is the quicker route through the city, with warehouses and boardinghouse courts beside it. The northern distributor takes longer, but reaches the freight depot and the rear of the industrial district. Committing to one front leaves an opening somewhere else.

Each starting position has the same home supply and a smaller rear cache. Further supplies sit outside the home perimeter. The two oil derricks, refinery, repair bay and hospital are spread across different districts, so holding the waterworks does not give you everything.

The city includes a feeder basin, mill pond, maintenance compound, municipal offices, parking garage, a converted civic museum, worker apartments and planted streets. Buildings have supported foundations. The waterworks perimeter has solid, uncrushable walls and two open vehicle gates; civilian buildings elsewhere retain their usual stock behavior.

Players: 4. Recommended teams: west positions 1 + 2 versus east positions 3 + 4. Free-for-all and other teams are available through the normal lobby. Choose your own faction, position and AI difficulty.

Size: 400 x 360 playable tiles. Standard ground and air units are allowed. There are no scripted attack waves or forced orders for lobby armies. The small map-local modification is included in map.ini and loads with this map. No separate mod installation is needed.
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