Six starts around a stepped mountain settlement, garden shelves and a caravan court. The long shelf roads offer room to move between fronts, while village lanes and rocky shoulders make the central approach more exposed.
For 2v2v2, pair starts 1+2, 3+4 and 5+6. Teams, factions and AI remain your choice in the lobby. Every position has a home dock and rear supplies. The village, caravan yard and exposed reserves sit outside the initial bases.
Inspired by Hawraman's terraced villages and Persian caravanserai courts. 6 players; 400 x 380 playable tiles. Original Zero Hour units and art. No separate mod installation.