Three bases below wooded sandstone heights. A valley carriageway, northern saddle and eastern contour road meet near a small town. Mills, orchard plots and separate rock fingers break up the approaches. The river follows the western edge.
An occupied castle stands on its own eastern shelf. The Watch Garrison has four resident vehicles and four waves of three vehicles. Waves begin after three minutes. Destroy either the castle or its barracks to stop further reinforcements. The main roads pass around the shelf, so attacking it is a choice.
Use free-for-all or 2v1 with at least two opposing occupied lobby teams. Normal victory ignores the separate guard; defeating the other lobby team ends the match. Do not put every occupied slot on one team.
Inspired by the Bastei plateau and Elbe sandstone valleys. 3 selectable starts; 350 x 330 playable tiles. Lobby AI difficulty applies to your chosen opponents; the guard roster is fixed. All units and art are stock. No separate mod installation.