An empty repair dock cuts into the middle of a working Mediterranean harbour. Two wide ramps reach the lower floor, with a third connection from the town above. The quay offers a short approach; the upper town and longer inland freight road let you move the fight elsewhere.
Malta's Grand Harbour inspired the stepped limestone neighbourhoods, loading courts and landward bastion. Warehouses sit back from the carriageways, while workshops, farm courtyards and small gardens continue beyond the centre. Capture the bastion battery for support on the upper front, or contest the repair yard and clinic in other districts.
Each position starts with the same home supply and rear cache. Three expansion depots and four forward caches are spread between the fronts. Suggested teams are positions 1 + 2 against 3 + 4; choose other teams, free-for-all, factions and AI difficulty in the normal lobby. Standard ground and air units are available. No separate mod installation is required.
4 selectable starts; 400 x 360 playable tiles. For 2v2, use starts 1+2 against 3+4. Other teams and free-for-all remain available. Original Zero Hour units and art. No separate mod installation.