Slaughtered! (TD) (Version 1.04)
Slaughtered was a map I made back in the 90's for Red Alert. A frosty beachhead spans to a winter forest deep in the mountains. Beyond the treacherous rocky mountains, off in a remote location high in the alps, lies
"The Bunker".
Update for the original:
Added Tiberium node to player 1 and 2 start zone.
Added faster respawn to tiberium (should now be 2x as fast)
(re-added player 5 & 6 spots, set to 4, waiting for online testing to know more)
fixed a tile set alignment
removed the NPC from church area
added more start area funds
added more funds to clutch areas
removed enemy NPC
added more funds in pocket areas
*this update adds almost 2x the funds*