Steam Workshop für C&C Remastered Collection

A Turtler's Skirmish v3.0

A Turtler's Skirmish v3.0

Von: cat.sitter
Erstellt: 29.06.2020, 11:37
Aktualisiert: 23.10.2020, 03:35
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1,0 MBDateigröße
167
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118
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Tags

MultiplayerRA

Beschreibung

This map is designed for people who like to turtle and blob against the AI (Skirmish).

WHAT'S NEW IN v3.0?

- Version 3.0 of this map reverts back to a southern spawn for human players, whilst incorporating all the improvements made in v2.0. This is because I've learned that shooting from south to north allows for a longer range than vice versa (this includes Telsa Coils). This is not optimal for harvesters, however, given Petroglyph have changed their tune on reworking harvester AI, I don't think I should allow this to affect my map design anymore.

MOD FEATURES:

- Ore refineries and silos now store 100,000 credits (instead of the standard 1,500).
- Airfields and Helipads now consume only 1/4 as much power to encourage more aerial-based gameplay (bringing this more in line with RA2). The Yak is also made a little more viable and is now equipped with parabombs.
- Grenadiers and Flamethrowers will no longer explode on death so they can be safely blobbed.
- The Gunboat has been given tesla coils, providing you with the full suite of artillery, infantry, naval and aerial-based tesla combat options.
- Every major unit and structure is now available to each side, e.g. Tesla Coils for Allied, warships for Soviet.
- The Phase Transport is now available to use and equipped with flamethowers!

MAP FEATURES:

- A choke point in the middle, with pre-made walls blocking this in order to delay the initial rush.
- Players spawn close to the choke point so they can immediately begin reinforcing it, while the AI is positioned much further away.
- The AI's spawn points are lined with pre-made Radar Domes to distract their artillery, which is designed to slow them down at the beginning.
- Finally, there are a couple of flank routes along the sides.

A lot of thought and refinement has gone into designing the greatest blobbing / turtling / skirmish map ever, I hope you enjoy it!

TIPS:

- Players should spawn on the south of the map, as it is heavily skewed in favour of these positions. This map supports up to 2 human players vs. up to 6 AI players. The AI players should be set to the same team.

- When the game starts, your MVC will spawn inside a pre-built perimeter of walls. This area is just big enough for a Construction Yard, so don't move your MVC when you first spawn and deploy it as soon as you can.

- Because this game is designed for single-core processors, even the most powerful modern computer will be brought to its knees if you reveal the entire map on the radar. Therefore I encourage you to play as the Soviets as they will not automatically reveal the whole map. If you prefer to play as the Allied don't worry - because both sides have been given the same artillery it really makes no difference which side you play, aside from the performance issues.
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