[h1]🛠New Construction Options🛠[/h1]
This mod provides an new gameplay features, a 📃 RULES.INI file 📃 for Tiberian Dawn & ⚙ Lua event scripting ⚙.
Currently only one C&C code mod can run at once, this mod aims to fix that problem by providing a rules file and a scripting API.
Simply write your mod using this interface instead of editing the source code directly.
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Features:
Several new gameplay features have been added and some ported from the popular CFEPatch.
Note: All features are enabled by default, you can disable them in the rules file.
[list]
[*] Rally Points
[*] A* Path Finding
[*] Multiple Harvesters per Refinery
[*] Commando Guard Rule
[*] Modern Wall Building
[/list]
See the Enhancements section in the RULES file.
Mods
This mod allows you to add new units and infantry using just the rules file, no code changes required.
[list]
[*] Add new infantry types
[*] Add new unit types
[/list]
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Getting Started:
TL;DR - Setup guide:
https://github.com/djfdyuruiry/cnc-td-nco-mod/blob/master/README.md
Complete wiki:
https://github.com/djfdyuruiry/cnc-td-nco-mod/wiki
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Help
If you are having issues with the mod, you can:
[list]
[*] Read the
troubleshooting page
[*] Report an
issue on GitHub
[*] Leave a comment in the
bugs workshop discussion
[/list]
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Rules
Ever wanted gunboats that can cloak and shoot laser beams❓❓❓
How about capturing a Obelisk with an Engineer❓❓❓
Building Temple of Nod as GDI❓❓❓
You can do all this and more!
[list]
[*] Set distance between buildings (build more than one cell away)
[*] Full rules for: Aircraft, Infantry, Units, Buildings, Weapons, Bullets & Warheads
[*] Turn off single player constraints, for example: Nod can't build APCs, GDI can't build Temple of Nod
[*] Superweapons, AI and difficulty
[*] Additional rules for tweaks and cheats and debug options
[/list]
More rules are planned: change graphics, load additional mix files etc.
Guide on how to edit the RULES.INI file can be found
here.
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Lua Scripting:
[list]
[*] Lua 5.3 support
[*] Run your scripts when game events happen
[*] Get/set rules - affecting units etc. in real-time
[*] Control superweapons, credits and the game UI
[/list]
A guide on how to use Lua Scripts with the mod can be found
here.
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Links
Project Roadmap can be found
here.
Github Repository
I stream coding on twitch: https://www.twitch.tv/djfdyuruiry