Steam Workshop für C&C Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)

Von: Unsavoury Little Runt
Erstellt: 29.06.2020, 23:48
Aktualisiert: 02.01.2021, 23:24
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2,1 MBDateigröße
1.865
Abonnements
7.467
Aufrufe

Tags

TDTiberianDawnMod

Beschreibung

[h1]🛠New Construction Options🛠[/h1]

This mod provides an new gameplay features, a 📃 RULES.INI file 📃 for Tiberian Dawn & ⚙ Lua event scripting ⚙.

Currently only one C&C code mod can run at once, this mod aims to fix that problem by providing a rules file and a scripting API.

Simply write your mod using this interface instead of editing the source code directly.

****

Features:

Several new gameplay features have been added and some ported from the popular CFEPatch.

Note: All features are enabled by default, you can disable them in the rules file.

[list]
[*] Rally Points
[*] A* Path Finding
[*] Multiple Harvesters per Refinery
[*] Commando Guard Rule
[*] Modern Wall Building
[/list]

See the Enhancements section in the RULES file.

Mods

This mod allows you to add new units and infantry using just the rules file, no code changes required.

[list]
[*] Add new infantry types
[*] Add new unit types
[/list]

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Getting Started:

TL;DR - Setup guide: https://github.com/djfdyuruiry/cnc-td-nco-mod/blob/master/README.md

Complete wiki: https://github.com/djfdyuruiry/cnc-td-nco-mod/wiki

****

Help

If you are having issues with the mod, you can:

[list]
[*] Read the troubleshooting page
[*] Report an issue on GitHub
[*] Leave a comment in the bugs workshop discussion
[/list]

****

Rules

Ever wanted gunboats that can cloak and shoot laser beams❓❓❓
How about capturing a Obelisk with an Engineer❓❓❓
Building Temple of Nod as GDI❓❓❓

You can do all this and more!

[list]
[*] Set distance between buildings (build more than one cell away)
[*] Full rules for: Aircraft, Infantry, Units, Buildings, Weapons, Bullets & Warheads
[*] Turn off single player constraints, for example: Nod can't build APCs, GDI can't build Temple of Nod
[*] Superweapons, AI and difficulty
[*] Additional rules for tweaks and cheats and debug options
[/list]

More rules are planned: change graphics, load additional mix files etc.

Guide on how to edit the RULES.INI file can be found here.

****

Lua Scripting:

[list]
[*] Lua 5.3 support
[*] Run your scripts when game events happen
[*] Get/set rules - affecting units etc. in real-time
[*] Control superweapons, credits and the game UI
[/list]

A guide on how to use Lua Scripts with the mod can be found here.

****

Links

Project Roadmap can be found here.

Github Repository

I stream coding on twitch: https://www.twitch.tv/djfdyuruiry

Favorisiert von 138 Spielern(Gesamt: 152)

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