Steam Workshop für C&C Remastered Collection

Veterancy and more - Version 29

Veterancy and more - Version 29

Von: DontCryJustDie
Erstellt: 11.08.2020, 14:10
Aktualisiert: 07.04.2025, 12:06
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5,9 MBDateigröße
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Tags

RedAlertMod

Beschreibung

➡️ Looking for the TD version

‼️ You can only activate one DLL mod and this mod does change the DLL. ‼️

⚠️ I haven't tested this mod with the LAN mode yet. ⚠️

Found a bug? Please use this thread for bug reports.

[h1]New features[/h1]
[list]
[*] Clear construction sites while in placement mode with the "Mod-Command 1" hotkey.
[*] MCV deploy move with alt modifier. MCV clears blockage when you try to deploy it.
[*] Attack-QMove and Patrol system. Patrols can be created by pressing the "Mod-Command 4" hotkey after assigning it in the hotkey menu.
[*] Chrono Tank group teleport. Select the group then hold down the alt key and select a destination.
[*] Third party modding system.
[*] Expanded rules ini system, create new units, weapons and more.
[*] Cash supply feature. Buildings can generate cash over time.
[*] Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
[*] Weapon factory and helipad faction switch. Press Ctrl key to change the faction of your current selected or pending factory. You need to own either a weapon factory, helipad or construction yard of the opposite faction for this to enable.
[*] Bounty system. When enabled you gain some money from killing hostile targets.
[*] Tesla Coil overload. Shock Trooper that are close to a Tesla Coil now overload them.
[*] Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
[*] Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
[*] Infantry may now shot from inside an APC, like they could in Generals Zero Hour.
[*] Added tech upgrades available at the Sidebar.
[*] Option to enable Aftermath units in campaign.
[*] Units attack is buffed if Tanya is near.
[*] Based on More QoL Improvements developed by Rampastring and CFE Patch (for Red Alert) by t2d | no.SkiLLz @ Töffte.
Key features taken from said mods:
[list][*] Rally Points
[*] Configurable Build Distance
[*] Multi wall building
[*] Harvester Queue Jumping
[/list]
[*] Attack Move, hold SHIFT while ordering units to move somewhere on the map.
[*] A* path finding originally developed by cfehunter.
[/list]

[h1]QoL changes[/h1]
[list][*] Added an option to disable friendly fire.
[*] Buildings will pause repairs instead of canceling it if the player runs out of money.
[*] TD building capture style.
[*] Option to hide fake buildings.
[/list]

[h1]Visual updates and changes[/h1]
[list]
[*] Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
[*] Aircrafts with ammunition now show a bullet symbol instead of the generic one.
[*] Units in Guard Mode will now indicated with a 'G' letter.
[/list]

[h1]Veterancy level bonuses[/h1]
Configurable via ini system.
[olist]
[*]Veteran
[list][*]+25% HP
[*]+1 HP heal <50%
[*]+10% Damage done
[*]+1 cell sight range
[/list]
[*]Elite
[list][*]+25% HP (+50% total)
[*]+1 HP heal <75%
[*]-10% Damage Taken (-30% for Infantry)
[*]+15% Weapon Range
[*]Infantry immume to fear
[*]Infantry automatically scatters from incoming threats
[/list]
[*]Hero
[list][*]+25% HP (+75% total)
[*]+1 HP heal <100%
[*]+10% Damage done (+20% total)
[*]-10% Damage Taken (-20% total, -40% for Infantry)
[*]-10% Reload, Reload, Recharge Time
[*]+1 cell sight range (+2 total)
[/list]
[*]Legend
[list][*]+25% HP (+100% total)
[*]+2 HP heal <100%
[*]-10% Damage Taken (-30% total, -50% for Infantry)
[*]+15% Weapon Range (+30% total)
[*]+25% Movement Speed
[/list]
[/olist]

[h1]Tech upgrades[/h1]
Configurable via ini system.
[olist]
[*]Infantry upgrades
[list][*]Rifle Infantry Training - All Rifle Infantry are recruited with Elite level - Cost $1500
[*]Soviets - Kevlar Vest - Equip your infantry with a kevlar vest - Cost $1000
[*]Allies - Insulated Armour - Improves the resistance of Infantry against heat and electrical threats - Cost $1000
[/list]
[*]Unit upgrades
[list][*]Minigun - Upgrades the weapons of Rangers, APCs and Pill Boxes - Cost $1500
[*]Soviets - Uranium Ammunition - Uranium ammunition for tanks - Cost $2000
[*]Allies - Composite Armor - Improved tank armor - Cost $2000
[/list]
[*]Building Upgrade
[list][*]Fortified Structures - Increases armor and repair efficiency of structures - Cost $2000
[*]Advanced Power Turbines - Increases the power output of power plants - Costs $1500
[/list]
[/olist]

[h1]Credits and Special Thanks[/h1]
See this thread.
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