Steam Workshop für C&C Remastered Collection

Rival Hills (2vs2/4vs4/CNCRMOD)

Rival Hills (2vs2/4vs4/CNCRMOD)

Von: MadeimSpeck
Erstellt: 31.08.2021, 21:26
Aktualisiert: 01.09.2021, 15:07
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1,1 MBDateigröße
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MultiplayerRA

Beschreibung

Altered Version of Tournament Hills

Mode: 2vs2/3vs3/4vs4/FFA Rulesmod:Yes // CNC RMOD keeps all original units in place and does not add any new unittypes. Silos are important again.
Goal is to prevent simple tank-only-rush strategies by slowing down production and total armysize & to make other units more useful.

Most important Notes:
Tier 1 (Contruction Yard): - Maximum Credit storage 1000 $
- Ore Value 1200 $
- Gem Value 3600 $
Tier 2 (Radar): - Silos will increase Creditstorage
Tier 3 (Tech): Soviet techcentral will give additional power

- increased Paper/rock/siccor behaviour between units
- tanks are slower and can shoot generic riflemen much faster
- over all costs increased
- tesla tanks and artillery have a new AA-behaviour against Air units.
- USSR can now build APCs
- MAD-Tanks are now very durable and more devastating, but need a lot time to deploy + smaller AOE-Radius
(drive them close to the target buildings and deploy them)
- repairing is much more expensive and slower


The modifications can be exported to any official map or custom map aswell. This is just a map for testing (multiplayer) purposes.
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