Mode: 2vs2/3vs3/4vs4/FFA Rulesmod:Yes // CNC RMOD keeps all original units in place and does not add any new unittypes. Silos are important again.
Goal is to prevent simple tank-only-rush strategies by slowing down production and total armysize & to make other units more useful.
Most important Notes:
Tier 1 (Contruction Yard): - Maximum Credit storage 1000 $
- Ore Value 1200 $
- Gem Value 3600 $
Tier 2 (Radar): - Silos will increase Creditstorage
Tier 3 (Tech): Soviet techcentral will give additional power
- increased Paper/rock/siccor behaviour between units
- tanks are slower and can shoot generic riflemen much faster
- over all costs increased
- tesla tanks and artillery have a new AA-behaviour against Air units.
- USSR can now build APCs
- MAD-Tanks are now very durable and more devastating, but need a lot time to deploy + smaller AOE-Radius
(drive them close to the target buildings and deploy them)
- repairing is much more expensive and slower
The modifications can be exported to any official map or custom map aswell. This is just a map for testing (multiplayer) purposes.