***** On the verge of destruction (Allies/Rmod))*****
A simple Singleplayer map for Allies-Players. CNC RMOD contains RULES-Changes with a lot of rebalance modifications in terms of value and attributes to create a very different feeling for units and buildings. Preventing simplistic "tank-only-strategies" in early game for multiplayer matchups was the goal. Units/Buildings are rebalanced in Hitpoints, Costs, requirements, damage and other attributes - but they all keep their weapontype as seen in Original RA, because the ideas behind the units have been in my opinion always fine and interessting.
Enjoy!
Quick Notes:
3 Tiers available: T1 (Construction yard), T2 (Radar), T3 (Techcenter)
Ore Value is 1200
Ore is stored in construction yard (to limit earlygame income without Silos)
Ore Limit at Tier 1 is 1000. (limited income will prevent critical mass production in early game)
Gem Value is 3600
Silos available at Tier 2 (Radar for Tier 2 required)
USSR can now build APCs
MAD-Tanks are now very durable and more devastating, but ned a lot time to deploy + smaller AOE-Radius
Tesla tanks and Artillery can attack Air units
Tanks are overall much slower
Air units carry more ammo but reload much slower aswell
repairing buildings is more expensive and slower
rifleman weak against medium and heavier tanks and bazooka infantry