Steam Workshop für C&C Remastered Collection

Graphics Fixes for RA

Graphics Fixes for RA

Von: Nyerguds
Erstellt: 21.05.2023, 16:47
Aktualisiert: 19.02.2025, 13:28
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2,5 MBDateigröße
1.593
Abonnements
3.524
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Tags

RedAlertMod

Beschreibung

The Remaster has a bunch graphical issues; a cliff end not looking like an end, obvious cutoffs in some bridge pieces, Snow gold ore using the wrong graphics for its growth size, and a bunch of details in Interior that don't look right. This mod aims to fix them.

General:
[list]
[*]Added full-sized TUTORIAL.INI, fixing the crash that occurs when Text Triggers for lines 65 to 109 are used in a custom mission.
[/list]
Classic:
[list]
[*]Einstein's colors now match the RA95 and Remaster versions, instead of just looking like Dr. Mobius.
[*]Both Ant Larvae and the Queen Ant now use normal transparency and shadows.
[*]The Convoy Truck now has a shadow. The Aftermath has a fixed version of this sprite, but the rest of the game didn't.
[/list]
Remastered:
[list]
[*]GOLD01.SNO: Lowest stage of the Snow-theater ore showed the largest growth stage.
[*]BR3C.TEM / BR3C.SNO: Damaged bridge ends had a hard tile edge cutoff.
[*]BR3E.TEM / BR3E.SNO: Damaged bridge ends had a hard tile edge cutoff.
[*]S15.TEM: Didn't look like the cliff end it's supposed to be.
[*]FLOR0001.INT: Alternate versions of the dark interior floor tiles had their bottom part corrupted.
[*]GFLR0004.INT: Light floor tiles with north and west shadow had a white fade at the top.
[*]LWAL0012.INT: Red wall tile had a shadow against the wall at the right side that was not supposed to be there.
[*]LWAL0025.INT: Inwards red tile corner had a fade to black at the right-side edge of the tile that was not supposed to be there.
[/list]

Available on ModDB too.

Note that the alternate versions of the Interior tiles are not available in the standard map editor. To create maps using these tiles, I created an upgraded version of the map editor.
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