Trend carefully in this mad house full of a map. Not for the faint of heart. Aggressive waves will keep all types of players on there toes. How long can you truely survive in this event? Stay behind the pathway and you'll have a better chance surviving. Good Luck commanders! *Fixed apache and orcas not attacking properly. (sometimes will attack other ai team harvesters and drop off helicopters, this is okay.) *Added Pathing around the entire map so even if a player sandbags an entrance, the ai will find another way around. *Changed wave timings. *Widen the entrances where the enemys come from. *Tiberium only spawns down south now. (Fixed growing issue.) *Enemy harvesters now drop off near entrances to help prevent sandbagging, and to give a slight attack towards the human team at times. *Waves are slightly more random on spawn, so players must adapt after each playthrough. This only applies to drop-off helicopters and any reinforcements that spawn from the north. *Added up to 3 players max instead of just 2. *Now added additional A10 aircrafts to swarm player bases, along with granting the AI the use of an ION cannon. *Added few more later waves. *Decreased a few units from the more starting waves, and increased more units in the later rounds to help balance difficulty. *APC's and A10's now take alittle more time to spawn into the map, thought spawnrate was too quick for solo runs because of the angry harvesters too. *Delayed every round slightly, giving alittle more time between some events and spawning. *Rebalanced. *Added more waves during the long game. *Adjusted tweaks to waves. *Fixed nod airstrip not working properly due to max triggers being used. *Becareful destroying any outside structure or unit! *Stealth unit added to help scout around! {(v4.0)}