Welcome to Falcon's Extreme Warfare TD - Skirmish Remaster, this is a more in depth MOD that changes units stats as well as the changes from my MODERATE Warfare that greatly reduces if not eliminates unnecessary micro managing &/or excessive clicking. Thanks to the following for their help in making this MOD possible: Chthon CFE, lovalmidas, & Sleipnir/pchote. And a huge thank you to (Zechenia) for the skirmish remaster.
MODERATE CHANGES LISTED BELOW:
*Modern Wall Building
*Refinery's hold 10,000 credits.
*Silos hold 15,000 credits.
*DamageTime in a low power state has been removed for PlayerPtr->IsHuman.
*"Insufficient Funds" have been removed from both Text and VOC's.
*"Silos Needed" have been removed from both Text and VOC's.
*Shake_The_Screen has been removed.
*The following crates have been removed: DARKNESS.
*SPC_AIRSTRIKE now comes with Radar.
*Transport Helicopter is now available for both sides.
*Commando's fire suppression is disabled & can now use Guard against infantry.
*Commando, Mammoth Tank, & Harvester's now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players.
*Chem Warrior now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players when in Tiberium fields.
*Mammoth's now always use WEAPON_120MM on infantry like in RA.
*Added RA2 Style Scaling Power Bar.
*Removed Catch_Fire to WARHEAD_FIRE damage resulting in petrified/invincible trees.
*Fixed wording of Attack Helicopters name to Apache & Light Scout to Humvee.
*GDI now builds base defense structures.
*AI now builds Repair Facility.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons enabled.
*Added low power message for Obelisk & Advanced Guard Tower.
EXTREME CHANGES LISTED BELOW:
*Aircraft visibility increased.
*MCV visibility increased.
*Campaign Nuclear Bomb recharges.
*Nuclear Bomb strength increased.
*Ion Cannon strength increased.
*No crate damage for EXPLOSION & NAPALM.
*No damage to infantry when walking on Tiberium.
*Destroyed buildings have no survivors.
*All buildings, infantry, & units unlocked for purchase in campaign.
*All special weapons accessible for both GDI & NOD in campaign.
*AI repairs buildings like RA if Health_Ratio() < 0x0100 is not 100% if funds are available.
*Building the Advanced Communications Center or the Temple of NOD will reveal all terrain.
*AI now builds Adv. Comm. Ctr & Temple of NOD.
*Mod Command #1 - Unlock All Tech Level's.
*Mod Command #2 - God Mode.
*Mod Command #3 - Deploys Commando.
*Mod Command #4 - Deploys Mammoth Tank.
TD PROJECTS I NEED HELP WITH:
(for a progress report please view each mod's change notes in steam, the list below is set in order of priority, if you know how to do or fix any of the below please reach out via discord.
*Add Tesla LITNING animation.
*Add MEDIC/MECHANIC bullet/warhead/weapon from RA to TD.
*EW & NW - move GPS Satellite from RA to TD for Temple of NOD & Advanced Communication Center.
*Option to allow to build off allied construction yards.
**Add hotkeys to all modded TD units.
**Binding Fixes: Add "Barbed Wire".