Welcome to Falcon's Extreme Warfare - AI Boost, this MOD is a little more in depth with slight changes to some units stats with the changes from Moderate Warfare that greatly reduces if not eliminates unnecessary micro managing & excessive clicking. Thanks to the following: Bast75, Chthon CFE, Karl/KlausK, lovalmidas, Mini Franki, Sleipnir/pchote, & zerobyte666.
MODERATE CHANGES LISTED BELOW:
*Modern Wall Building.
*Refinery's hold 20,000 credits.
*Silo's hold 15,000 credits.
*DamageTime in a low power state has been removed for PlayerPtr->IsHuman.
*"Insufficient Funds" have been removed from both Text & VOC's.
*"Silos Needed" have been removed from both Text & VOC's.
*Shake_The_Screen has been removed.
*The following crates have been removed: SONAR, PARABOMB, DARKNESS, & TIMEQUAKE.
*Parabombs now come with the Airfield.
*Chinook Helicopter is now available for both sides.
*Tanya's fire suppression is disabled & can now use Guard against infantry.
*Tanya's COLT45 weapon damage was raised.
*IsSelfHealing Rule.ConditionYellow has been changed to Green, IsHuman self healing units now heal 100%.
*The following IsHuman infantry self heal 100%: Medic & Tanya.
*The following infantry are now uncrushable: Spy, Thief, Tanya, Medic, & Mechanic.
*ChronoKill no longer kills infantry.
*Phase Transporter & Helicarrier are buildable units for both sides.
*Barbed Wire, Sandbags, & all FAKE structures have been removed from the building que.
*VOX_AIRCRAFT_LOST has been changed in FOOT.CPP for aircraft deaths instead of VOX_UNIT_LOST.
*VOX_ALLIED_FORCES_FALLEN has been changed in FOOT.CPP for infantry deaths instead of VOX_UNIT_LOST.
*VOX_NUKE_EXPLOSION has been changed in ADATA.CPP for ANIM_ATOM_BLAST for nuclear explosions instead of VOX_NONE.
*Spied structures, now you get a 1 time use (Ship Yard->Sonar Pulse / Airstrip->Spy Plane, Paratrooper, & Parabombs / Iron Curtain->Iron Curtain, Chronosphere->Chronosphere, Missile Silo->Nuclear Bomb).
*Sonar Pulse comes with a Ship Yard & Sub Pen when built.
*AI now builds Ship Yard's, Sub Pen's, Chronosphere's & Iron Curtain's.
*AICompEasyBonus=yes has been changed to no, allows harder AI with more than 1 human player.
*Ore is now easily destroyed like Tiberium.
*Fixed backwards flying Soviet flag.
*Added VOX_SATALITE_LAUNCED audio when GPS is launched.
*Removed Intro Video.
*RA2 Style Scaling Power Bar.
*Gap Generator can no longer produce Shroud when a Spy infiltrates.
*Special Weapons are now available in campaign (pending map ini rules).
*Removed Catch_Fire to WARHEAD_FIRE damage resulting in petrified/invincible trees.
*Fixed Gap Generator not showing on radar screen.
EXTREME CHANGES LISTED BELOW:
*All Aircraft sight increased.
*MCV sight increased.*Atom Bomb is now campaign strength.
*Transport sight & speed increased.
*Iron Curtain now works on infantry.
*IronCurtainTime duration increased.
*Chronoshift duration increased.
*Mine damage increased to instant kill.
*Destroyers Stinger weapon damage raised.
*The following crates damage has been set to 0 & removed: EXPLOSION & NAPALM.
*Destroyed buildings have no survivors.
*M.A.D. tank strength is increased & effects infantry.
*Engineer does 0 damage with instant capture.
*Parachute bomb damage increased.
*Medic & Mechanic healing & distance increased.
*AI is able to build vessels.
*AI uses Iron Curtain & Chronosphere.
*Soviet Tech Center has Sputnik Satellite capabilities.
*Added VOX_SATALITE_LAUNCED audio when SPUTNIK is launched.
*Mod Command #1 - Unlock Tech Level's.
*Mod Command #2 - God Mode.
*Mod Command #3 - Deploys Tanya.
*Mod Command #4 - Deploys Mammoth Tank.
MODERATE & EXTREME RULES.INI ADDITIONS:
*IsSelfHealing allows humans to heal 100% & AI to heal 50% for units or buildings.
*IsHumanHealing allows human only owned units or buildings to self heal 100%.
*ExtraTextandAudio allows to turn on/off added text/audio.
RA PROJECTS I NEED HELP WITH:
(for progress reports view change notes, the list below is set in order of priority, if you know how to do or fix any of the below please reach out via discord.
*Add Chem Warrior weapon/animation from TD.
*Increase Spy distance to Shipyard/Sub Pen.
*Remove Sonar Pulse when Shipyard/Sub Pen is destroyed or sold.
*Move Ion Cannon Mouse icon from TD to RA.
*Allow to build off allied conyard.
*Add bindings: Modded RA units.
*Fix bindings: Captured Allied & Soviet Barracks, Doubled Soviet Tech Centers, & Airfield issued same key as Soviet Tech Center.
*Fix deploy/unload keyboard binding for Nuclear Transporter.
*RA2 style vessel transport that travels on land.
*TS style aircraft transport that holds tanks.
*TS style APC that travels on water.