Rules:
1) You are on team Allies (Blue). Both teams start with an advanced power plant, the superweapon, unit production facilities and no construction yard.
2) Destroy the enemy's superweapon while protecting your own. First team to destroy the opposition's superweapon wins.
3) Capture the power plants to power up your chronosphere. Chronoshift a unit to destroy your objective.
4) If team Soviet (Red) captures enough power plants and fully charges it, they will send an invulnerable unit to tunnel vision on your chronosphere.
5) Optional money crates and capturable bonus buildings are scattered on the map. Sell structures to reduce power drain if necessary.
BRIEFING:
After weeks of endless battles, we are still unable to destroy the Soviet Iron Curtain in this area. That device must be destroyed. Now, we can only rely on the Chronosphere to get to it but the Soviets have knocked out our power facilities.
You must capture any of the local power stations to power up our Chronosphere and the AA Guns defending it. Soviet forces are also competing against us to acquire the power source to charge their Iron Curtain. If their Iron Curtain is fully charged, they may be able to send an invulnerable unit to destroy our Chronosphere. Do not let this happen.
Take the power from them to charge our superweapon and deny theirs.
=BRIEFING ENDS=
Final note: This is a complex-scripted map that I rushed to publish. Apologies if there are any game-breaking errors (I only noticed I forgot to restrict MCV production on my ~20th playtest so you could easily build your own power!!). I'm also working on a newer version which involves charging the atom bomb and indestructible power plants (you can only capture, not destroy) to spice things up.