[h1]Red Alert 2 HD Assets[/h1]
EA has not endorsed and does not support this product.Red Alert 2 units, sounds and voices for Red Alert, in HD. Built for Command & Conquer Remastered Collection.
This is an asset pack: on its own it adds nothing to the game. A mod has to use it.
This pack is for Red Alert only. Please see the
TD pack if you want to use this for TD.
If the game crashes on the splash screen, the extra art needs more video memory than it has: add NOSPLASHPRELOAD to the game's launch options.
[h2]Using the assets in your own mod[/h2]
Every object, cameo and sound is named with the R2 prefix, so nothing clashes with the base game's own assets.
Enable this pack beside your mod (the game finds its art and sounds in any enabled mod) and copy the entries you need from this pack's Data/XML files into your mod's RA_*.XML, RABUILDABLES.XML and SFXEVENTS*.XML. Each object needs a classic-mode SHP with the same frame count (a transparent stub is enough) and its ImageData set in your DLL's Init or One_Time (
EA's example).
Some stock tiles are animated: they hold several
s and an
FPS (the Red Alert Heavy Tank and Mammoth Tank turrets have 8 frames at 5 FPS). When you point an existing tile at this pack's art, replace its whole list and remove its , or you'll see the RA frames constantly switch with yours. Copy the pack object's own tiles as well: the game opens an object's art only when a tile with the object's own name is loaded.
[h2]Contents[/h2]
- Soviet: Apocalypse Tank (R2APOC)
- Allies: Prism Tank (R2PRIS)
- A sidebar cameo for each unit
- Each unit's voices and weapon sounds
More content to come.
[h2]Shape data[/h2]
The classic sizes and frame counts of every object, the frame layouts and every file in the pack are in the README in the pack's folder.
[h2]AI disclosure[/h2]
The HD art in this pack was made with AI assistance. The 3D models behind the sprites were built and refined with AI tools, then rendered, checked and fitted to the game by hand, and every asset was reviewed in play in Red Alert before release.
The scripts and tools that build this pack were written with AI assistance. The original designs, sounds and voices are Westwood's and Electronic Arts'.
[h2]Credits[/h2]
Original Red Alert 2 art and sounds: Electronic Arts.
HD rebuilds of the Red Alert 2 designs and preparation for Remastered: gibbo101.
[h2]My other C&C projects[/h2]
- Tiberian Factions adds GDI and Nod as playable factions to Red Alert Remastered: Steam Workshop, ModDB, GitHub
- Tiberian Sun HD Assets: Tiberian Sun units, buildings, effects, sounds and EVA for Red Alert and Tiberian Dawn, in HD. Steam Workshop, Red Alert, Steam Workshop, Tiberian Dawn
- C&C3 Tiberium Wars Assets: Command & Conquer 3 units, effects, sounds and voices for Red Alert and Tiberian Dawn, in HD. Steam Workshop, Red Alert, Steam Workshop, Tiberian Dawn
- OpenTS Pad ports the OpenTS rebuild of Tiberian Sun to Linux and the Steam Deck, with controller play: GitHub
- Renegade Pad brings controller play to C&C Renegade (an OpenW3D fork, built for the Steam Deck): GitHub
- C&C Map Editor is a Linux-native, mod-aware map editor for C&C Remastered (Red Alert and Tiberian Dawn): GitHub
- PS1 Link Cable plays two-player link-cable PS1 games such as C&C Retaliation between two Steam Decks over LAN: GitHub
[*]Steam Workshop Uploader publishes Workshop items natively on Linux; it is how these packs ship: GitHub